Virtual Technology Review in Tourism and Hospitality

Virtual technology is a procedure that produces a digital version of a physical event or device, such as an online game or trade show. The term»virtual» is used in order to differentiate the replica from the original, however, it is not less real. Virtual machines (VMs) are software-based emulators which simulate physical hardware like a desktop computer or server. They don’t need to be physically removed from the premises and can be access simultaneously with physical equipment is in other locations.

The emergence of VR has opened up new possibilities for tourism development as well as opened an opportunity for research into the experience economy. VR research isn’t fully integrated into the tourism literature. This article seeks to fill this gap by thoroughly reading the literature on VR/AR/MR in tourism and hospitality.

Based on the SCOPUS data base, over 80 empirical studies have been analyzed and their characteristics as well as trends are analyzed. Since 2018, the number of VR/AR/MR studies in higher education have grown rapidly. This is due to the affordability of the devices. It is also clear that VR/AR/MR programs are primarily directed towards undergraduates with engineering, science and medicine related majors being the main research areas. Humanities research and social sciences, such as history and art www.iptech.one/the-most-expensive-gaming-pc/ is comparatively scarce.

VR/AR/MR is a great way to improve students’ knowledge, skills and confidence in learning. Additionally, it can be used to develop empathy for patients and to improve medical training. For instance immersive VR could help medical students develop empathy for elderly patients with chronic diseases of aging and let them practice assessing patients suffering from dyspnea.

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